Spooker

Spooker is a mysterious anarchist and formidable psychopathic criminal from Mondo City. Disbelieving in morals, Spooker struggles to differentiate good and evil, and is self-described as a social construct created by a society that abandoned him and rejected him for being a miracle. He has admitted to attempted suicide on a daily basis, only to remind himself every time that he immortal.

Spooker stands by his definition of insanity of doing the same thing over and over again. He uses this as an excuse often to justify his brutal actions combined with sadistic lunatic choices he let the heroes make. Spooker doesn't rely on combat but is rather a pioneer and is one step ahead of the heroes, giving them sadistic choices to choose resulting in innocents dying.

Early Life
Almost nothing, including his real name, is known about Spooker's past prior to the start of his supervillain career, though it can be surmised that he was most likely born and grew up in or somewhere around Mondo City. Spooker has stated on many occasions that he was ruthlessly bullied and rejected for being a miracle.

Powers

 * Miracle Physiology: To be added
 * Regenerative Healing Factor: The Miracle gene grants Spooker physiology an accelerated rate of healing and regeneration. He is immune to all Earthly infections, diseases, and disorders; Spooker also cannot become intoxicated by alcohol, drugs, toxins, or impurities.
 * Enhanced Stamina: Spooker's body produces from little to no fatigue. This allows him to exert himself at peak capacity for as long as he desires.
 * Telepathic Resistance: Spooker has trained himself extensively for fighting telepaths, and is resistant to telepathic attacks and possession.

Abilities

 * Master Tactician: Spooker is an immensely formidable genius at planning and improvising criminal activities, despite his insanity being capable of sometimes impairing his higher thinking.
 * Master Manipulator: Spooker is an expert at superbly getting into people's heads and manipulating them.
 * Intimidation: Spooker, due to his exceptional capacity for heinous torture and murder, commands a very intimidating presence, enough to frighten low-level thugs and make them work for him out of the sheer fear of what he would do to them if they refused.
 * Pathological Indomitable Will: Spooker possesses an obliviousness to danger that makes him invulnerable to fear and intimidation. Hence, Spooker does not fear death and will even threaten his own life to achieve his goal or make a point.

Equipment
To be added

Relationships
To be added